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Child in VR Arena

Let's build a bridge between technology, design and healthcare.

School Pilot

The goal of this pilot project is to generate supportive evidence of how Maxim VR has a positive effect on participants' mental health and overall well-being. We are also proofing how VR can be implemented in a school environment to support teachers, the overall school environment and the learning performance of students. We aim to work with 15% of SEND schools and students with special educational needs and disabilities to prove the positive impact of virtual reality on well-being, inclusivity and diversity. 

Please register below if you are interested to join.

"Many students are facing depression and multiple issues happening within their home life."

- Highschool Teacher, California

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